ComponentsApi
An Api for attaching persistent data to map objects.
Description
The ComponentsApi makes it possible to attach a Component to a map object such as a Prop or Wall.
Methods
NodeType | node_type ( Node node ) |
ComponentAccessor | register ( String identifier, component_script, int flags ) |
Signals
level_added ( node ):
Emitted when a Level is added to the World.
pattern_added ( node ):
Emitted when a PatternShape is added to any Level.
wall_added ( node ):
Emitted when a Wall is added to any Level.
portal_free_added ( node ):
Emitted when a free standing Portal is added to any Level.
portal_wall_added ( node ):
Emitted when a wall bound Portal is added to any Level.
material_added ( node ):
Emitted when a MaterialMesh is added to any Level.
path_added ( node ):
Emitted when a Pathway is added to any Level.
prop_added ( node ):
Emitted when a Prop is added to any Level.
light_added ( node ):
Emitted when a Light2D is added to any Level.
roof_added ( node ):
Emitted when a Roof is added to any Level.
text_added ( node ):
Emitted when a Text is added to any Level.
Enumerations
enum NodeType:
Denotes the type of a map node. May be directly converted to the corresponding flag using bit shift:
Constants
int | FLAG_ALL | 0b111111111111 |
int | FLAG_LEVEL | 0b000000000010 |
int | FLAG_LIGHT | 0b001000000000 |
int | FLAG_MATERIAL | 0b000001000000 |
int | FLAG_PATH | 0b000010000000 |
int | FLAG_PATTERN | 0b000000000100 |
int | FLAG_PORTAL | 0b000000110000 |
int | FLAG_PORTAL_FREE | 0b000000010000 |
int | FLAG_PORTAL_WALL | 0b000000100000 |
int | FLAG_PROP | 0b000100000000 |
int | FLAG_ROOF | 0b010000000000 |
int | FLAG_TEXT | 0b100000000000 |
int | FLAG_WALL | 0b000000001000 |
int | FLAG_WITH_NODE_ID | 0b111110111100 |
int | FLAG_WORLD | 0b000000000001 |
Method Descriptions
ComponentAccessor register ( String identifier, component_script, int flags ):
Registers a new component with identifier as its unique identifier. component_factory may be either the GDScript of a Component or a ComponentFactory. It will be used to instantiate and deserialize the Component. flags is any combination of node type flags to determine which types of nodes the component is applicable to. Setting lazy to false will cause the component to be automatically attached to any node shortly after it enters the scene.
The returned ComponentAccessor can be used to access the Component on applicable nodes.
NodeType node_type ( Node node ):
Returns the NodeType of node.